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Path Clash artwork

Path Clash

Move. Build. Break.

Path Clash

Move, Build, or Break — race a Runner across the board while reshaping the path under your opponent's feet.

About the Game

Path Clash is a fast, original turn-based strategy game. Two Runners race toward opposite edges of a 7x7 board — each turn, choose to Move your Runner, Build a barrier to block a path, or Break an existing barrier (yours or your opponent's) to reopen one. A renewable Energy economy funds Build and Break, with bonus Energy Nodes on the board worth fighting over. No wall you place is ever permanently safe, and neither player can ever be fully sealed off — the board always keeps at least one route open for both sides. Play free online against the computer (three difficulties) or pass-and-play locally with a friend — no download, no signup, no account.

How to Play

Cyan starts on the left edge, Amber on the right — each Runner's goal is to reach any cell on the opposite side. On your turn, choose exactly one action: Move your Runner one step to an open adjacent cell (always free), Build a barrier on one edge to block a path between two cells (costs 2 Energy), or Break any existing barrier on the board — yours or your opponent's — to reopen a path (costs 3 Energy). You gain 1 Energy automatically every turn, plus 2 bonus Energy for landing on one of the four purple Energy Nodes. A Build is only allowed if both players still have at least one possible route to their goal afterward — you can slow your opponent down, but you can never permanently trap them, and neither can they trap you. First Runner to reach the far edge wins immediately.

Controls

  • Tap Move, then tap a highlighted cellMove
  • Tap Build, then tap an edgePlace a barrier (2 Energy)
  • Tap Break, then tap a barrierRemove it (3 Energy)
  • Click / TapAll actions work identically on desktop and touch

Gameplay Tips

  • Build is a slowdown, not a wall — since Break exists, treat every barrier you place as temporary leverage, not a permanent solution.
  • Energy Nodes are worth detouring for early, especially before your opponent claims the ones on their side of the board.
  • Don't spend all your Energy on offense — a Break in reserve can undo your opponent's best block the moment they commit to it.
  • On Easy and Normal, the computer never sees anything you couldn't see yourself — if a move looks obviously good, assume it's considering it too.
  • A shorter path isn't always the safer one — sometimes the longer route avoids walking past a cell your opponent can cheaply wall off next turn.

FAQ

Is Path Clash free to play?

Yes — Path Clash is completely free to play online, with no purchase, subscription, or in-game currency.

Can I play Path Clash online without downloading anything?

Yes — it runs entirely in your browser. There's nothing to install.

Can I play against the computer?

Yes — choose VS Computer from the start screen and pick Easy, Normal, or Hard difficulty.

Is Path Clash a 2 player game?

Yes — choose Local 2 Player to pass-and-play with a friend on the same device, in addition to the VS Computer mode.

Does Path Clash work on mobile?

Yes — the board and controls are designed mobile-first, with large tap targets for Move, Build, and Break.

Do I need to create an account?

No — there's no signup, login, or account of any kind.

How do I win?

Be the first Runner to reach any cell on your opponent's starting edge.

How do barriers work?

Build places a single barrier on one edge between two cells, costing 2 Energy. Break removes any existing barrier — yours or your opponent's — for 3 Energy.

Can a player be completely trapped?

No — the game only allows a Build action if both players still have at least one path to their goal afterward, so a full trap is never possible.

Strategy2 playerlocal multiplayervs computergrid strategypath blockingsingleplayer
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