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Pathfinder artwork

Pathfinder

One path. Every cell. In order.

Pathfinder

Draw one continuous path through every cell of the grid, passing the numbers in order — 60 solver-checked levels with walls from level 31.

About the Game

Pathfinder is a path-drawing logic puzzle from ZOQSY Brain Games. Start on 1 and draw a single path that moves up, down, left or right, visits every cell of the grid exactly once and passes the numbered cells in order, finishing on the last number. The path cannot cross itself, and from level 31 thick walls between cells block the way. Drag with the mouse or your finger, drag back to retract, tap a cell of your path to cut it there, or draw with the arrow keys. The campaign has 60 levels in six stages, from 4×4 warm-ups to 8×8 mazes with only a handful of numbers. Every level was checked by a solver to have exactly one valid path. Undo, redo, clear and hints that trim a wrong turn or reveal the next stretch of the path. Progress, stars and best times are saved in your browser.

How to Play

Press on the cell marked 1 and drag to draw a path. Move one cell at a time horizontally or vertically. Pass the numbers in ascending order, visit every cell exactly once and finish on the highest number. The path can't cross itself or go through the thick walls. Drag back along the path or tap one of its cells to undo steps. The level is solved when the path covers the whole grid.

Controls

  • Drag from 1Draw the path · Drag back — Retract
  • Tap a cell of the pathCut the path there
  • Arrow keysDraw from the end of the path (backwards steps retract)
  • Ctrl+Z / Ctrl+YUndo / Redo · H — Hint

Features

  • 60 levels in six stages, from 4×4 to 8×8
  • Every level checked by a solver to have exactly one valid path
  • Walls between cells from level 31
  • Mouse, touch and arrow-key drawing with undo and redo
  • Hints that trim a wrong turn or reveal the next stretch
  • Stars, best times and saved progress in your browser

Gameplay Tips

  • Corners and dead ends must be entered and left right away — plan them early.
  • Cells next to walls have fewer ways in and out.
  • Look at the space between two numbers: the path must fill it all eventually.
  • Don't leave a pocket of cells behind that you can't come back to.

FAQ

Do I have to visit every cell?

Yes. The path must pass through every cell exactly once, reach the numbers in order and end on the last number.

What are the thick lines?

Walls. From level 31, the path cannot cross the thick lines between cells.

Does every Pathfinder level have one solution?

Yes. A solver checked every level before release: there is exactly one path that follows all the rules.

Is my progress saved?

Yes, in your browser on this device: solved levels, stars, best times and an unfinished path you can resume.

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